//=============================================================================
// Game_Event
//=============================================================================

Game_Event.prototype.isCollidedWithEvents = function(x, y) {
    var events = $gameMap.eventsXyNt(x, y).filter(function(ev) {
      return ev.isNormalPriority();
    });
    if (events.length <= 0) return false;
    return this.isNormalPriority();
  };